
Changes to asf2mel.  					Biomechanics, Inc.


  1.1                                                            12/16/98
    Joint names are named the same as the corresponding bone.  In previous
    versions, joint names were a concatenation of the corresponding bone
    name and "_joint".

    Added release date.

    Fixed a problem with the calculation of joint orientation angles.  The
    wrong angle sequence was being used.

    Added version information to manpage.

    Added -p <prefix> option.  When used, the given prefix will be added
    to the beginning of every joint name.  This is useful when importing
    multiple skeletons into the same Maya scene.

    Degrees of freedom are now set in Maya based on root/bone dofs.

    Extra joints are created at the end of a chain only if the end bone
    has a length greater than zero.

    Adds translate degrees of freedom as user defined attributes to the
    joints.  This data is provided in case MEL scripts or Maya plug-ins 
    require this information.

    The length conversion factor was not being applied to the root
    position.

    First Windows NT release.

  1.0
    Added -h option to display the manpage.

    asf2mel now creates joints for the ends of chains.  For example, 
    the joint for the end bone of the finger is at the knuckle.  An 
    extra joint will be added for the tip of the finger.  The location 
    of this extra joint is derived from the length and direction of 
    the end bone.  The orientation of the extra joint is inherited 
    from its parent joint.

    Fixed a problem with the calculation of joint orientations.

  0.1 Beta
    Initial Beta release.


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Changes to amc2mov.  					Biomechanics, Inc.


  1.2                                                            12/16/98
    Joint names are named the same as the corresponding bone.  In previous
    versions, joint names were a concatenation of the corresponding bone
    name and "_joint".

    Added the frame multiplier option, -m.

    If there is a bone in the ASF file that has no degrees of freedom, it 
    will be ignored if it occurs in the AMC file.

    Added release date.

    Added version to manpage.

    Added -p <prefix> option.  When used, the given prefix will be added
    to the beginning of every joint name.  This is useful when importing
    multiple skeletons and motions into the same Maya scene.

    Added -luo <value> option.  This option can be used to override the
    linear conversion factor that is normally obtained from the ASF file.  

    First Windows NT release.

  1.1
    Was not applying the length conversion factor of the ASF to the
    AMC.  (The AMC file should have a :LENGTH tag of its own to specify a
    linear conversion factor.  Maybe a new revision of the AMC spec is
    in order?)

    Was unnecessarily converting AMC rotations to radians if the angles
    were already in radians.

  1.0
    Added -h option to display the manpage.

    Added -filter option.

    Added examples to manpage.

    Changed name back to amc2mov.  The name was mistakenly changed to
    amc2mel during 0.2 Beta release.

  0.2 Beta
    Was incorrectly enforcing case sensitivity on :FULLY-SPECIFIED, :DEGREES, 
    and :RADIANS tags.  
    
    Improved error checking to indicate an unknown tag.

    Added warnings when the AMC dofs do not match the ASF.

  0.1 Beta
    Initial Beta release.

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