 
Welcome to MeGaMoCap V2!

MeGaMoCap V2  is Credo Interactive's largest collection of quality motion files ever.  

Built from the ground up to provide consistent motion capture data, MeGaMoCap V2 is the animator's dream for productivity enhancement. Originally created by the world renowned Pepper's Ghost Studio in the UK, MeGaMoCap V2 has been expanded and enhanced by the Motion Masters at Credo to ensure maximum compatibility with your application. 
 
MeGaMoCap V2 is compatible with popular 3D applications such as 3D Studio Max , Maya, LightWave, Poser, and Life Forms Studio.

MeGaMoCap V2 files are provided in: 
12 unique categories & 10 industry standard file formats Categories.
 
MeGaMoCap V2 motions are available in the following categories: 

Sitting, Talking & Drinking
Motion Challenged
Walking & Running
Perky Posturing
Walking with Objects
Dirty Work
Walking & Running 2
Ambient Moves
Negotiating Obstacles
At Home & Office
Carrying the Weight
Hard Movin

Applications and File Formats

3D Studio Max (.max)
CharacterStudio (.bip)
Life Forms (.lfa)
Lightwave (.lws)
Maya (.mb - Maya clips]
Poser* (.bvh - Poser-specific)
Poser* (/bvh - Milennium-figure specific)
Other formats - (.3ds, Acclaim, .htr & .bvh)

*Poser BVH files are specifically tweaked for optimization with Poser 3 and 4. These BVH files may not load in other programs which support BVH import. 

Using MeGa MoCap V2 with Life Forms 
Life Forms MeGaMoCap V2 files are in .lfa format. 

Opening Files 
>	Go to File > Open.                                   
>	Browse to the MeGaMoCap V2 .lfa file. 
>	Click okay. The animation will load. 

Editing Files 
MeGaMoCap V2 motions can be used as they are or altered to fit your needs. By performing simple editing tasks in Life Forms you can: 

>	Apply a relative or absolute rotation to joints over a range of frames. 
>	Copy and paste motion to create longer animations. 
>	Selectively copy and paste altitudes, locations, or joint motions from figure to figure 
>	Speed up or slow down the animations. 
>	Create multi-figure animations. 
>	Rotate and move animation paths. 
>	Mirror an action. 
>	Mirror a location along its X, Y, or Z axis. 
>	Reverse the action so that the figure performs the keyframes in reverse order. 
>	Map animation to another model. 

Using MeGaMoCap V2 with LightWave 
LightWave MeGaMoCap V2 files are in .lws format. 

>	Go to File > Load scene. 
>	Select the animation file 
>	Press open - the scene will load. 

Using MeGaMoCap V2 with 3D Studio Max: 
3DS Max MeGaMoCap V2 format files are in .max format. 

>	Open the file "target_skeleton.max"                   
>	Merge your mesh into the scene 
>	Skin your mesh to the target skeleton 
>	Go to file>import to import, 
>	Choose LFA from the file type list, 
>	Select the LFA motion file. 

Using MeGaMoCap V2 with Maya: 
Maya MeGaMoCap V2 format files are in .mb format. 

>	Open the file named target.mb
>	Import your mesh and skin it to the skeleton.
>	Open the trax editor.
>	(in the trax editor) - Go to file > import.Select .mb for the file type and select the motion file.
>	A second skeleton with a clip attached will appear in the scene. 
>	(in the trax editor) - Select the imported clip. 
>	Copy and paste the clip to the original skeleton. (make sure your paste options are set to "node names")
>	Select the imported skeleton and delete it.


Using MeGaMoCap V2 with Biped: 
Biped MeGaMoCap V2 format files are in .bip format. 

>	Attach your mesh to a biped figure (using the skin modifier or physique)       
>	Select the biped and go to the motion panel. 
>	Go to open file and select a .bip file. 

Using MeGaMoCap V2 with Poser for default figures
Poser MeGaMoCap V2 format files are in BVH format.  You can use these files with both Poser 3 and 4. 

The name of the files will indicate whether you should select a male, female, or child Poser figure. 

File Naming Conventions 

m = male     f= female     g = girl b = boy 

>	For example, m_walk_limp should be applied to the Casual male figure.                         
>	f_sit_talk should be applied to the Casual female figure. 
>	You can use any other Poser 3 or 4 figure, but for optimal results we suggest using the Casual figures. 


IMPORTANT: Do not use the default male figure which comes up when you open Poser. 
This figure is a Poser 2 figure and will not be compatible with the BVH MeGMoCap V2 files. 

Poser 3 
>	Select a figure that corresponds to the name of the animation file - a dialog box will open asking whether you want to keep the figure's proportions. 
>	Check the "Keep current proportions" box - then click okay. 
>	The figure will appear in the screen. 
>	Go to File > Import > BVH motion. 
>	Open the file you wish to import. 
>	A dialog box will pop up asking which axis to align the arms along. 
>	Select "Along X axis." 
>	The file will now import. Larger files may take some time.

Poser 4 
>	Select the figure that corresponds to the name of the animation file. A dialog box will open up stating that the current figure contains customized geometry and asking if you would like to apply this to the new figure type. 
>	Leave the boxes unchecked, then select okay. 
>	Another dialog box will open. 
>	Check "keep current proportions", then select okay. 
>	Go to File > Import >BVH Motion. 
>	Open the file you wish to import. 
>	A dialog box will pop up asking which axis to align the arms along. 
>	Select "Along X Axis." 
>	The file will now import. Larger files may take some time.

Using MeGaMoCap V2 with Poser for Millennium figures. 

These files are specifically configured to work with either Michael or Victoria, depending on the version you have chosen.

>	Select Michael 2 P4 or Vicki 2 P4 from The Figures >Daz People menu. *Important* make sure you select the P4 version.
>	A dialog box will open asking whether you want to keep the figure's proportions. 
>	Check the "Keep current proportions" box - then click okay. 
>	Go to File > Import >BVH Motion. 
>	Open the file you wish to import. 
>	A dialog box will pop up asking which axis to align the arms along. 
>	Select "Along X Axis." 
>	The file will now import.Larger files may take some time.


Contact Credo Interactive Inc.

You can contact Credo Interactive Inc. at:

email: support@charactermotion.com
web: www.charactermotion.com



Copyright  2002 Credo Interactive Inc. 

Life Forms, MeGaMoCap V2 and PowerMoves are trademarks of Credo Interactive Inc.
All other trademarks are property of their respective owners.




